Developer • Student • Animator • Filmmaker
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“The secret to the movie business, or any business, is to get a good education in a subject besides film — whether it's history, psychology, economics, or architecture — so you have something to make a movie about. All the skill in the world isn't going to help you unless you have something to say.”
– George Lucas
“Everyone seems to think that digital technology devoids the medium of content, but that is not true at all. If anything, it broadens the content.”
– George Lucas
“Characters in a film have their own existence. The filmmaker has no freedom… If he manipulates his characters like puppets, the film loses its vitality.”
– Akira Kurosawa
“You outta love what you’re doing... You really have to love the project and love the story because, over time, you’ll really start to hate it. And the fact that you say, 'but I really like what this is about...' is a very valuable asset.”
– Francis Ford Coppola
“I have always enjoyed dealing with a slightly surrealistic situation and presenting it in a realistic manner. I've always liked fairy tales and myths, magical stories. I think they are somehow closer to the sense of reality one feels today than the equally stylized 'realistic' story in which a great deal of selectivity and omission has to occur in order to preserve its 'realist' style.”
– Stanley Kubrick
“I feel that man can transcend himself to a point where he can accomplish greater things than he thinks. I see people depressed and I see people who devalue themselves and I feel that's a terrible, terrible waste. But I love the people who try. But try fairly, try honestly.”
– Jack Kirby
「絵を描くときは、いつも童心に返るようにしています。」
“When I draw, I always try to return to a childlike heart.”
– Akira Toriyama
“Our job as the game creators or developers — the programmers, artists, and whatnot — is that we have to kind of put ourselves in the user's shoes. We try to see what they're seeing, and then make it, and support what we think they might think.”
– Shigeru Miyamoto
“Ninety percent of games lose money; 10 percent make a lot of money. And there's a consistency around the competitive advantages you create, so if you can actually learn how to do the art, the design, and the programming, you would be consistently very profitable.”
– Gabe Newell